Info
M.E.G. be hoping with this one.
Written by Praetor3005 (author page) for duelcon2025.
Thanks to PrismaticMoose and
halo3rodent for the SPAG crit, as well as to
MC_Crafter_24_7 and
ReyDay for giving their thoughts on the draft!
Also thanks to SnomWriting for making the Cygnus Order and helping me add it to the page, as well as
Light_Nate for making some image edits and
Greggita Mahayfaio for the lore help!
Sources:
(Most duplicates have been ommited)
- Levels explored by Base Alpha - Level 9.1, Level 20, Level 124, Level 151, Level 165, Level 235
- Biology-related studies of Base Alpha - A. River, Level 10.1, Entity 19, Object 74, Level 137, Phenomenon 12
- field researcher job - Level 5.1, Level 373, Level 800.1
- Dark Highway - Level 8
- Chief M.E.G. Recordkeeper job - Level 10.1
- Level incident reports - Level 167
- level researcher job - Level 282
- assistant researcher - Level 326
- geospatial researcher job - Level 360
- Security Technician Level 710
- M.E.G.'s Internal Support Program (I.S.P.) - Entity 2
- Assistant Co-Director of the M.E.G. Scientific Branch, and Director Faerin - Entity 55
- Object Storage Department and Classified Records Department - Entity 72
- Database Admin Entity 109
- Cabinets within the Archive Wing - Entity 555
- Database Management - Object 74
- High level database authorization code - Phenomenon 13
- Overseers quarters and archivist offices, Overseer Kat's office - A Late Letter to a Late Friend
- Northen entrance - Anne's Escape
- Conference Rooms - Anne's Lament
- M.E.G. operative exchange programs - Another Day At The Job
- Senior Archivist job - A. River
- Database admin role - Kimiko
- Security breaches files - Tom Von Haderach
- Junior Archivist/interns - the Black Knights, Hypothetical Creator
- Entity researcher job - Ariane Circle
A Tour of Base Alpha
Congratulations, wanderer!
Your days of aimlessly wandering around in Level 1 are over, as you are now officially enlisted in the Major Explorer Group.
For now, you will reside within Base Alpha, where you will soon take the M.E.G. Aptitude Certification, allowing you to be redirected to a job that will best fit your competencies and aspirations.
Whether you will train for exploration, archiving, research, or put your current skills to good use and help maintain the Base Alpha community, your contribution will soon be invaluable to us.
You will find below the Base Alpha article, explaining everything you need to know about your new home: its structure, culture, and way of life.
We look forward to working with you!
— Justin Zimals, on the behalf of the M.E.G. Oversight Council
Presentation
Unity is key to achieve prosperity.
Base Alpha is currently the second biggest major base of the M.E.G., only surpassed by Base Beta on Level 11. It is a safe haven for any newly no-clipped wanderer looking for a place to start a new life1, or wanting a new purpose by contributing to understanding this reality better.
Inaugurated at the start of 2012, Base Alpha is the oldest base of the Major Explorer group. Since its inception, the settlement has focused on two major missions:
- First, training newly recruited operatives in exploration; as well as sending them to reinforce pre-existing outpost, or deploying them on exploration missions in other levels.
- Secondly, the sheltering and protection of newly no-clipped wanderers and providing an acceptable quality of life by Backrooms standards.
Structure
The current map of all Base Alpha wings and sectors.
Base Alpha is set within the corridors of Level 1, as their office like structure with many rooms allows for easier and faster terraforming and furnishing. Since the settlement is ever-growing due to a constant influx of new inhabitants, expanding in the corridors makes building the infrastructure easier, a choice that quickly proved to be vital as the group developed.
Our settlement is separated into two main sections. Four wings are dedicated to the main Base Alpha activities2, and five citizen sectors act like town districts where wanderers sheltered by the M.E.G. live and work.
The four wings are the closest to the main entrance of Base Alpha, while the citizen sectors can be found further into the corridors. Each is expanded depending on their growth rate by moving the barricades, create fire exits, and repurposing the existing rooms to fit the needs of the group.
Exploration Wing
Each major M.E.G. base spacialises in a specific field. As such, Base Alpha is mainly centralized around exploration, which means the settlement both train new field operatives, as well as set and manage most expeditions in new or already explored levels.
The Exploration Wing covers:
- The rescue of newly no-clipped wanderers who are trying to find a safe place to live in.
- The training of rescued wanderers or backborn townfolk in exploration, after going through the M.E.G. Aptitude Certification.
- The setting and monitoring of exploration missions in new levels partially known locations levels.
- The transfer of M.E.G. field operatives3 to other bases to bring them more expertise.

The radio operators of Base Alpha are the unseen heroes of the M.E.G. As the base needs to constantly be contactable4, these agents have been trained to efficiently relay information and discuss with both helpless wanderers and operatives in mission, at all times.
Thanks to their skillset, field operatives can benefit from constant help, allowing for mission efficiency and safety. Moreover, radio operators are also trained to help wanderers in need5.
Research Wing
While research isn't the focus of Base Alpha the expertise of the former Station 01.3 members gives Base Alpha access to competent researchers and useful equipment in the field of biology. Consequently, this allows the base to work closely with Hippocrates-1 within Level 1, and Base Gamma through trading routes.
The Research Wing mostly works on projects started by said bases, subcontracted as part of inside and outside collaboration. However, smaller projects are still regularly started and conducted by the base doctors and lead researchers.
More than a decade of exploration has allowed Base Alpha to have access to many important pieces of lab equipment and products, harvested from levels such as 109 or ERROR██.
Biology research in Base Alpha covers three main domains, each with their own organization and equipment:
- Botany
- Microbiology
- Human and humanoid studies
Each lab room of the Research Wing benefits from specific equipment depending on the type of conducted research, ranging from cages to hold small to medium-sized creatures to ventilation systems against pathogenic entities.
Although far fewer in number, the Research Wing also contains some rooms dedicated to technological research, usually assisted by M.E.G. researchers from Level 78 or engineers from the Tech Support Division of the Archive Wing.
Archive Wing
Archiving exploration and research data is one of the most important duties of the M.E.G. Much like the Research Wing, the Archive Wing is also smaller than the Exploration Wing, as Base Omega mainly handles the archiving process.
Despite this, any discovery made by Base Alpha, ranging from research breakthroughs to exploration discoveries, needs to be recorded, transcribed, greenlit, and sorted. As such, the existence of the Archive Wing within Base Alpha allows to cut work from Base Omega in the earlier phases of document creation, as well as allowing for an easier writing process thanks to the proximity with the data contributors.Archivists in Base Alpha mainly handle the writing process of level drafts8, as well as research edits on entity articles, both being research and discoveries made by the base.
Like archivists in other bases, they have access to editor permissions on both the M.E.G. database and General Public Database. Furthermore, the Internal Archiving Network allows them to send drafts for review to Base Omega, whose expertise come in handy at any stage of the archiving process.
Base Alpha archivists also work closely with researchers and field operatives, in order to ask them to retrieve specific data or to get their hold on new information. As such, the Archive Wing is located between the Exploration and Research Wing, allowing for both parties to be accessed easily if needed.
Administration Wing
The Administration Wing oversees the entirety of Base Alpha, and is therefore located between all the other M.E.G wings, close to the main entrance. This allows for an easier contact with the outside world, as well as being easily contactable by other work parts of the base.
All parts of the Administration Wing closely work with the other major bases within the Main 12 on Level 3, 4 and 11, as well as with other groups present on Level 1 such as Team Hippocrates or the B.N.T.G.
The Administrative Department is the neural network of Base Alpha. Directly under the leadership of the Oversight Council, it manages everything in the base, from the M.E.G. wings to the citizen sectors. Their most important tasks include:
- Monitoring resource allocations to each wing and citizen sector.
- Recruiting and assigning newly recruited members to other bases or parts of Base Alpha.
- Resolving legal matters within the base.
- Managing group relations with other factions, as well as relations between M.E.G. bases.
Out of the entire wing, the Administrative Department is the closest to the Northern Entrance of Base Alpha, as well as the only department to directly communicate with all three other M.E.G. wings10.
Citizen Sectors
The Citizen Sectors are the part of Base Alpha dedicated to housing M.E.G. personnel and townsfolk15.
A partially terraformed corridor within the Zephyr Citizen Sector.
Currently five in number, they act similarly to town blocks, all overseen by the Administration Wing. They are semi-self-sufficient, meaning every service16 is present within each Sector, although the resources in themselves aren't always produced there.
The first Citizen Sector can be found at the upper right of Base Alpha. However, as time went on and as the group started to develop quickly, the travel times between different parts of the original Citizen Sector started to become an issue. This led the group to eventually restructure its layout and create different sectors year after year, which are as follows:
- Citizen Sector "Anemoia" - Created in 2011 and officially open in early 2012
- Citizen Sector "Crimson" - Created in late 2015, retroactively given a name as the sector system was put into place
- Citizen Sector "River" - Created in late 2017, named in honor of Asher River
- Citizen Sector "Epiphany" - Created in mid 2019, named after the smallest yet most well-known team of the group which inspired hope within the wider community
- Citizen Sector "Zephyr" - Created in late 2020, still in expansion. Named after the Hive Queen of Level 276 to demystify its influence on backborn culture
Similarly to the M.E.G. wings in their time, Citizen Districts are created by repurposing corridor rooms, then furnishing them. The corridors in themselves are layered, usually with wood, and furnished to make the place feel more homely and liveable for residents. Some parts are also painted to be reminiscent of the outside world, helping against the evergrowing issue of claustrophibia that an entirely enclosed environment tends to create.
Due to being located far from the main entrance and two secondary entrances, the Anemoia, Crimson, and Zephyr Citizen Sectors have historically been the most at risk in the event of an uncontrolled fire or eventual Blue Consumption rift. However, thanks to M.E.G. engineers managing to replicate the threshold stabilizers technology17, Base Alpha has been able to enhance four small thresholds in these three sectors, allowing for the citizens to be escorted to another level if needed. The no-clipping spots are as follows:
- The spot at the east of the Anemoia Citizen Sector leads to Level 2
- The spot at the north of the Crimson Citizen Sector leads to Level 811.
- The spot at the west of the Crimson Citizen Sector leads to Level 10918
- The spot at the west of the Zephyr Citizen Sector leads to Level 58
While none of these no-clipping spots can lead wanderers to populated safe levels quicker than the already existing routes, they remain crucial evacuation spots for the inhabitants of deeper areas of the base.
Life in Base Alpha
Diet
Base Alpha's location within an indoor level has historically made diverse nutrition difficult. To avoid diseases such as scurvy, which decimated many Backrooms settlements across history, the M.E.G. has to import a good part of their food from other levels where agriculture is possible.
A modified room of the Anemoia Citizen Sector dedicated to mushroom production.
Despite this, Base Alpha has managed to find alternatives to plantations and livestock farming thanks to the expertise of former Early Home members, such as collecting cans of food from crates, mushrooms able to grow in damp, dark environments, or small livestock farms of Hens or Scits.
The biggest food source of Base Alpha, however, has come with the breakthrough of Underseer Jana Cotyledon, who researches the rich soil of Level 9 to use its properties within indoor levels. With time, this led to a significant increase of base-made produce and lowered the need for external food sources.
Cotyledon isn't the only researcher of the base to significantly increase food production of Base Alpha, as former botanist Olivia Bellerose, through the synthesis of Rosesum19 has allowed for healthier cultures with fewer drawbacks than usual Frontrooms pesticides.
Cooks of Base Alpha are trained to prepare dishes containing the anomalous food sources of the Backrooms. Through the use of the Ultimate Backrooms Cookbook or the unique recipes from Tom's diner, they are able to feed the Wings and Citizen Sectors of the base every day with a wide array of food, allowing for a diet as balanced as the Backrooms can allow.
Thanks to commercial relations with the Polish Discovery Committee, Base Alpha also has access to Cold Resin from a deeper part of the Backrooms. This unique preservation tool allows for food conservation without the need for fridges or any infrastructure requiring a lot of maintenance and space.
Economics
For the longest time, Base Alpha has been solely referring to the G.P.D. Trading Scale to monitor the M.E.G. economy, using Almond Water as a base. However, the bartering-based system quickly showed its limits within an ever-growing settlement, and as such, in 2017, the base internally adopted a monetary-like system called the Aquila chips.
Aquila chips are used as a way to quantify prices more easily within the Base Alpha community, as well as to make exchanges smoother with the use of a reference that everyone can receive and exchange without the need to carry loads of items. In addition, Aquila chips allow for the group to monitor pay more efficiently, balancing salaries depending on the risks of a job or the qualifications required.
Unlike B.N.T.G. Presses, Aquila chips have no monetary value outside of Base Alpha, even in the case of a neighboring group or another M.E.G. settlement20.
Despite this, Base Alpha still follows the former doctrine of The Early Home of "working for a bed to sleep in and three meals a day." Consequently, newly no-clipped wanderers joining the base21 will effectively work with a minimum salary consisting of a small apartment to call home and access to food, as well as other necessary expenses such as healthcare. As the wanderer keeps working in Base Alpha, payment will be augmented based on their seniority, granting them access to a more pleasant lifestyle over time. Effectively, this means Base Alpha can serve both as a resting point for wanderers who need a place to be safe in for a while and a new start for their life, depending on what they want their future in the Backrooms to be.
In the case of wanderers leaving Base Alpha, or operatives going on long-lasting missions, Aquila chips can be exchanged at the Administration Wing following the G.P.D. Trading Scale, with one chip being roughly equal to the price of an Almond Water bottle, the base value of said trading system.
Education
While the school system for backborns is usually tied to each Citizen District, Base Alpha resident wishing to work in a M.E.G. Wing can be sent to exploration, research or archiving formations depending on their grades. All departments and wings are supervized by either Underseers or Overseers, although most delegate their tasks when they are travelling to other settlements.
Furthermore, the settlement holds an agreement with Base Fawaris of the Cygnus Order. Located in front of the Northern Entrance and secured by M.E.G operatives, it allows for residents of all ages to complete their studies within a dedicated organization. The M.E.G. regularly sends honorary teachers, such as senior researchers or field operatives, in order to bring their expertise to the classes, as they are not restricted to Base Alpha citizens.
In terms of frontborn22 growth, Base Alpha is the second highest growing base of the M.E.G.23, and the biggest host of newly no-clipped wanderers.
As such, to effectively sort newcomers depending on their skills, as well a training them in field they will be receptive and efficient in, each newly no-clipped wanderer who joins Base Alpha eventually fills out the M.E.G. Aptitude Certification. This forms acts as a way for the M.E.G. administrations to know the diplomas, former studies, skills, former jobs and hobbies of the applicant, as well as their field preferrences and domains they like the most.
Job Opportunities
Thanks to the M.E.G. Aptitude Certification, Base Alpha is able to send frontborns within Citizen Sectors or M.E.G. wings, where they will be able to either keep on performing their old job for the district population, or learn new skills to adapt their knowledge to the Backrooms environment.
Archive Wing
Jobs in the Archive Wing are straightforward, with junior archivists24 eventually getting trained to work as archivists, eventually becoming senior archivists after enough years of experience, allowing them to work on more important reports and help other archivists25. Archivists are separated into different office spaces depending on their domain26, each supervised by a Head Archivist. The wing as a whole is supervised by the Chief M.E.G. Recordkeeper27, who leads the Head Archivists and the wing as a whole.
The Tech Support Department has its own separate jobs, with the Databse Managers handling the physical servers present in Base Alpha, while Security Technicians make sure the Base Alpha computer system is secure from data breaches.
Research Wing
Jobs within the Research Wing are similar to what can be found within the Frontrooms. While Assistant Researchers28 usually work on conducting the experiments themselves; researchers29 are the ones leading them, as well as exploiting the data. Their field can vary30, and usually either lead project parts started by affiliated settlements within Base Alpha, or start their own projects depending on the field. All researchers are supervised by the Base Alpha Research Supervisor, themselves working with the other Research Supervisors of other major bases alongside the Director of the M.E.G. Scientific Branch31 and their Assistant Co-Director.
An exception to this is the Field Research Department, where the nature of their missions leads them to work closely with the Exploration Team directly in the field. They have a similar structure to the Archive Wing in terms of career evolution and are led by the Head Field Researcher32 who supervises field missions alongside the Exploration Wing.
Exploration Wing
Unlike the other Base Alpha wings, most jobs offered by the Exploration Wing are semi-external, with field operatives being trained in the base before being sent to other M.E.G. settlements in need through trading routes.
Most teams, although created in Level 1, are nomadic in nature, with their squads33 resting either in temporary settlements or M.E.G. settlements hosting them for some time during their missions34. Squads all consist of field operatives, commanded by a team leader35, and sometimes accompanied by researchers, field historians, or other faction members, depending on the mission. M.E.G. field missions can also be accompanied by Volunteer Specialists, who are non-M.E.G. explorers assisting field agents in situations they might not be familiar with.
Outside of the field jobs, the Exploration Wing employs radio operators for both M.E.G. emergency lines and Base Alpha field communications, as well as exploration consultants and directors of investigation, who work on setting up field missions by defining the goals and risks, as well as designating field agents for it.
Finally, the Exploration Wing trains and sends Collectors to retrieve crates from the halls of Level 1, before sorting the contents within the Administration Wing to be later sent to the different Wings and Citizen Sectors depending on their respective needs. While repetitive, the position usually helps newcomers understand the nature of Backrooms exploration better by grasping concepts such as avoiding entities or navigating through non-Euclidean architecture. As such, every field operative in training undergoes a mandatory internship with Collectors teams, where the workers train them directly in action.
Living Conditions
Base Alpha aims at creative living conditions that are as close to modern Frontrooms as possible, despite the level being so alien and inhospitable.
The multimedia library of the Epiphany Citizen District, open every day from 8AM to 9PM MST.
Nature has been mostly replicated through artificial means, ranging from false plants36 to ceilings painted to look like the sky. The 24-hour circadian system is simulated with the corridors and living quarters's lights going on and off automatically depending on the hour.
Recreating an environment at such a level has proven to be a tough balance, however, and as such, many attempts to make Base Alpha look more hospitable have instead created more distress, such as the use of preregistered nature sounds triggering the PTSD of most former Level 5 residents, requiring the M.E.G. to remove them only a few weeks after being implemented.
Despite this, Base Alpha still actively works on creating a more homely environment for worker and wanderer morale, as claustrophobia and depression have been common issues in indoor levels for as long as humanity has settled there.
Base Alpha, unlike some other settlements, allows their residents to adopt pets, as their presence allows them to calm inhabitants and bring more life to the otherwise bland rooms of the complex. Blub Cats are the most common due to them being bred in Base Alpha, but other species can also be present, such as domesticated Plague Goblins, Dollfaces or, albeit far more rarely, Schrödinger's Cats. Dunks are also commonly found on Base Alpha, helping workers during harsh physical labor.
While Base Alpha works hard to prevent mental struggles for inhabitants, it has also put in place the M.E.G.'s Internal Support Program in partnership with other major group bases. Acting as psychological help for people in need, it is free of access and open for everyone, regardless of whether they live in Base Alpha or work in the M.E.G. Common visits include newly no-clipped wanderers struggling to move on from the Frontrooms, people who lost friends or family within the Backrooms, as well as subjects to traumatic phenomena or entity encounters, such as due to Windows or Terror Hotel influence.
Base Alpha also offers people access to different entertainment sources, ranging from libraries37 to gyms. The creation of associations is also heavily encouraged, with many clubs being created in order for people to socialize around the same passions, allowing for a more convivial atmosphere. Businesses such as restaurants, bars, or even arcades also help reach this goal, creating social centers inside the base, sometimes even communicating with other nearby settlements, such as Tom's Diner.
. . .
Agent Ben,
We have the pleasure to inform you that, following the review of your M.E.G. Aptitude Certification, you have been successfully recruited into Team Compass Point.
As such, for the following months, you will be trained within Base Alpha during a curriculum including both exploration theory and field internship.
Please show up at the reception of the Exploration Wing on Monday at 8 AM MST38, where a Director of Investigation will bring you to your first class.
We look forward to working with you.
— Base Alpha Administration Wing



