Core Canon Objects
WARNING - Yes obviously this page contain spoilers from the articles that are listed.
- Almond Water - The most common item in the Backrooms and the main source of drink there. Different types of Almond Water can hold different types of effects.
- Level Keys - Keys that allows to open doors to go to a particular level. They also resonate more and more the closer you are to said level.
- Smiler Repellent - A rare liquid that, once a great way to fight Smilers, because unusable following a failed experiment involving a rune found by The Lost.
- Deuclidator - A very rare mechanical object now produced by the B.N.T.G. that can warp the surrounding areas for travel or to escape danger, but which can cause dizziness if used too many times during a single day.
- Candy - Various types of drug-like candies manufactured by the B.N.T.G.
- The Mirror - A unique mirror found in Level 0 that shows warped nostalgic reflection to wanderers. It may be an exit to the Frontrooms, and should not be broken due to the need to research it.
- Memory Jars - Jars that can contain the memory of people that die near it. They are used in trading a lot.
- Lamps - Simple lamps capable of movement with somewhat of a primitive artificial counciousnessmanu factured by Backrooms Robotics. They have been used by the M.E.G. until the group realized Backrooms Robotics were using it to spy on them.
- Dumb Gum - Edible gum made from sand of Level 201 that posess an orange flavor, but also gives painful symptoms after eating it.
- Scarecrows - Scarecrows that can be found in Level 10, that may incarnate the soul of a dead wanderer. They should be respected and treated with care.
- Ghost Lights - Lights that can be found in theaters, revulsing entities and spirits, while making wanderers who stays in it hallucinate, making them act in plays they don't know about in what they think is a stage.
- Mortality Shards - Cristals that resonate with the wanderer's anxiety, shattering and going into their eyes to worsen said feeling.


