Level 5 - "Terror Hotel"

Spokeslady tour guide, cut by an internal monologue from a character who just escaped Level 4. Spokeslady's cheerfulness should contrast with the growing weirdness of the hotel and make it gradually feel more and more pressurizing

  • weird geometry (liminal imagery: size and furniture placement)
  • squid subliminal imagery everywhere
  • Weird phenomena (chatter from nowhere, no reflection in the mirrors…)

Basically every room is worse than the last. The reader should (hopefully) start wondering with the character "are they malicious or just really bad at wanting to help humans?"

At some point it's too much for the person to handle, and I'd like to put a fade-in to black where the character run away, get lost and enter the boiler room which is the insides of the Hotel/the Beast and maybe make them die here cuz they didn't want to stay and be happy there?

Spokeslady: really loves the h
otel, thinks it's the best place ever for wanderers and want them to feel the same. Doesn't see any problem there and deems all the weird aspect of it as normal or blames the rest of the backrooms for making everything look bad. Sounds helpful and enpathetic, and her tone needs to be truthful, she's not a disguised villan but an antagonist which makes the real bad guy (the hotel) stands out even more

Main Hall

  • Exposition of non-euclidian properties, "all paths lead to the Main Hall"
  • Show spokeslady as VERY enthustastic about helping the character, and portray her as a helpful and enpathetic tour guide (no red flag then, try to write is as if you wanted her to be the good guy. The weirdness will come from the environment and the detachment spokeslady has regarding its anxiety-inducing aspect)

Corridors

  • Some exposition about the staff from Spokeslady as they walk in the corridors
    • Character notices squid-shaped candelabra on the ceiling, but only a detail for now

Beverly room

  • Weird room size with weirdly placed furnitures
  • the characters notices it, with Spokeslady looking genuinely confused at what the issue is ("have you ever seen a ballroom in your life?")
    • First step in the alien structure, but no subliminal squid imagery (not insisted upon yet that is) or weird phenomena noticed yet
    • [do something with the mahjong at the center?]

Dining Room

  • Overgrown HUGE dining room, can barely see the kitchen from afar
    • Spokeslady talks about how they REALLY tried their best to put vegetation everywhere. She makes the rainforest cafe parallel. Despite it looking very alien and too alive, the character brushes off the weird room size and plant-wall melting as them trying their best to accommodate wanderers.
    • The big room feels a bit pressurizing however, so they ask to continue the visit which spokeslady agree with

Stairs

  • Hallway brutally cuts onto a HUGE spiral staircase that opens onto nothing for the entirety of the climb
  • Kind of like a lift, it has access to a lot of floors both above and below, with the circle wall around the stairway having portraits (NO landscapes, because NOTHING should make the humans remember their might be better places to live on).
  • As they walk to the first floor, the character remarked the eyes of the portraits seem to follow them. "Despite there being no danger, their former backrooms experiences didn't allow for their guards and paranoia to lower" (they still think it's them overthinking it, but say it in a subtle way) -> they walk faster to the first floor, with Spokeslady being enthusiastic about the interest the character is showing

Corridor with windows

  • First corridor with the glitched windows, instantly throwing the character offguard
  • character asks spokeslady about why the windows are like this to what she basically respond "why wouldn't they?"
    • maybe add a short segment where tell her it should show the outside to which she'd sound genuinely confused about why they'd wish to see something else than the hotel
  • character looks away from the window wall, but realizes the tapestry is full of squid and tentacle design. Both sides feel pressuring, between the glitchy (yet soundless) windows and the agressive tentacle wallpaper
  • character decides to look at their feet for the remainder of the corridor. Thought about how what should be the most boring part of what was supposed to be a home was the floor. "If their wish was to make a lovely place for humans then they weren't good at understanding what their species liked".

The Bar

  • Spokeslady sense the character feels anxious and opens a seemingly random door to get to the bar and cheer them up
  • Immediately the character hear the chatter everywhere despite there being nobody and feels pressured with their senses being overwhelmed (similar to motion sickness in a way)
  • Spokeslady offer them a drink from the very overly bright alcohol shelves behind the counter (see the image Rey sent to grasp the weirdness aspect of it)
  • Character gets a pat on their shoulder, jumps in terror and make their drink fall down (make the glass not break nor bounce to add on the weirdness?)
    • Spokeslady says that now that they's calm (they very obviously aren't) they can keep on walking to the room right next to the bar. She sounds like she doesn't realize the character's anxiety despite her sounding like she was super-happy he felt good here and was already getting familiar with the place

The Pool

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Welcome to the Terror Hotel, wanderer! I'm the Spokeslady, and I'll be the one to show you around today.

You must be exhausted, right? All these levels infested with unspeakable horrors and nameless dangers must have made your life a real hell. But don't worry anymore, for you are in a peaceful place now.

I see you're taking a particular interest in our Hall, aren't you? I can't blame you. After four levels of bland liminal hell, it isn't surprising to be befuddled by such a lavish sight.

And what an entrance it is! Whatever the door you open to access the hotel, it will always lead you here first. Quite a peaceful haven, don't you think?

Oh… I see you're already taking a special interest in the plants! We know you humans love vegetation, so we took it upon ourselves to put some around this place. They're very good at calming you down, letting your mind cool down from the hell you were in just a few minutes ago.

Do you feel better yet, dear?

Oh, I understand. Here, take a sit, I can guarantee you the sofas here are the comfiest you'll ever sit on for the rest of your life. We'll resume the visit whenever you're ready. There is so much to show you!

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