Basically it's an idea I just had. It would be either a component or a page listing levels, where the B.N.T.G. would score the profit potential of the place
It would have three metrics:
- The assets of the level: safe places to build bases in, ressources, useful entities (like scream stealer that can give valuable material, or dunks who can be used by humans), ressources (like Royal Rations, organiguns…), useful properties to use (like Aurora Liminalis)… Basically everything that can be useful or can be monetized by the group in some way because it can help wanderers or groups
- Dangers: How risky the level is in term or environmental dangers, entity presence, food/drink presence… Basically what the drawback of living or regularely visiting the level can be, and what can make profits here harder or even not worth it
- Accesibility: Finally using the entrances and exits, it would allow the B.N.T.G. to mesure how easy it is to get to the level, so if it's far from other bases and needs to be accessed after a long travel through several levels, or if the entrance is rare to find, or even if the level doesn't allow a lot of people to be there.
And those three metrics would create a note on how useful and easy it can be for the B.N.T.G. to exploit the level and its goods without too much dangers, and with a reliable way to get in, out, and to get the goods in a safe place
Assets
8
Endless medical supplies
Dangers
7
Persistent environmental threat
Accesibility
10
Directly accessible through Asset 11


